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Hide in B4 Kirk Alyn office while the Wolf goes towards the radio. Use the battery in the RADIO at the top of C2 corridor. Wait for the Owl to disappear, then enter the room she blocked and pick up the BATTERY from the desk drawer. Use the yellow keycard to open B8 Interrogation room. When it’s 3:am in this room open the safe and pick up the YELLOW KEYCARD. Go back to B6 Paul Morgan office and just hide under the desk and wait til 3:am.
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Go to B7 Controllers Office and turn on the ventilation on the computer. Hide under the desk, because after the dialogue the cat will drop in. Use red keycard to open B6 Paul Morgan office, which is through the room we opened with the blue keycard. Open the now open filing cabinet and pick up the RED KEYCARD. Interact with the computer and complete the easy match minigame.Ĭharge your tablet on the desk if you like. Go to B2 Ben Reilly office and lockpick the door. *If the safe is not there, get yourself killed which will spawn it when you return.* Go to D2 Storage room and get the LOCKPICK from the safe in the corner, or from the safe on the floor by the door. Use the blue keycard to enter A4, the next door on the right of the locker room. Pick up the BLUE KEYCARD from the Shower/Locker room floor. Turn around and a new door opens for the locker room, go in and hide in a locker till the coast is clear. Go to B6 ‘ Controllers Office’ use your door code.
#Case animatronics finak key card code#
Go to Top of C2 corridor to get a DOOR CODE from the Wolf animatronic on the floor. Pick up TORCH & pick up TABLET from your desk. Go to B6 ‘Controller’s Office’ interact with fusebox.
#Case animatronics finak key card how to#
If you would like to see how to handle the enemies please see the linked video walkthrough! Lastly enemy movements are RNG so I cannot help you combat them via text walkthrough, this will just tell you the steps needed to progress the story. NOTES: I will call rooms by their numbers shown on your tablet.ĭo remember to always be looking for notes! Search all new areas and rooms. She will randomly disappear after a few seconds. If she is looking at you don’t look away or you will die. You will hear the cat scurrying above you when you need to hide.
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They are RNG and note placements will change every play and every death so no guide can tell you were they are, just keep your eye out for them, you only need 14 total so it’s not so bad. Step 1: Play through the game while searching all new rooms for the 14 notes.Ĭomplete the few tasks needed to progress the story (I will add a little walkthrough below so you know what to do), the last story-related trophy will actually unlock when you meet the 3rd animatronic the Owl, you don’t even need to complete the game for this platinum! Along the way whenever you enter a new room/area do a search for any notes. Red eyes shine from dark corners and the sound of shifting metal echoes through the halls… Someone, Something, is following you. Welcome to the CASE: Animatronics Trophy Guide! Missable trophies: 3 for collecting all 14 notes. Estimated time to Platinum: 45 mins – 1 hour.